What Developers Say

From indie studios to AAA developers, teams trust Yarn Spinner for their narrative needs.

Breadleg

"Yarn Spinner has saved me so much time and made dialogue a breeze to add to my games!"

Mary Tallontire
Bubblegum Galaxy

"For our first game, we made our own dialogue system... but quickly realized we would have avoided many headaches if we had used Yarn Spinner from the start. YS enabled us to create dozens of cutscenes, dialogue and interactions in Bubblegum Galaxy in a format that was both easy for writers to write and programmers to extended."

Smarto Club
Capy Castaway

"Yarn Spinner has greatly improved how we tell stories and weave narrative into our game, helping us share something truly heartfelt."

Len Predko
Doggy Don't Care

"Yarn Spinner has been instrumental in setting up dialogue, branching context, and cut scenes. I'm super grateful for its simplicity and ease of use."

Rohan Nowell
Dunderbeck

"Yarn Spinner strikes a rare balance: it's incredibly powerful without being over-opinionated. Because it can run entirely headless, we can wrap what is happening under the hood with visuals that perfectly match our game, and it avoids the systemic baggage common in dialogue tools, refusing to take on non-dialogue responsibilities. It does the job of being a dialogue system heckin' well, and then steps out of the way so our game can be itself."

Lucas Miller
ENA: Dream BBQ

"Yarn Spinner is an essential tool for writing dialogue. Having access to customizable functions, variables, branching dialogue, and much more empowered our writers and programmers to create sophisticated dialogue sequences and cutscenes."

Luke Mirman
GO PHISH

"Yarn Spinner enables our team to develop branching scenes quickly and without significant tech overhead. It's a really lovely tool to work with!"

Sean Lewis
Heretic Red

"I originally tried to get by with my own dialogue system, but nothing compares to Yarn Spinner. I was genuinely blown away by how much quicker and easier it made my development process. I highly recommend it!"

How Was Your Day?

"Yarn Spinner gives me agency in managing dialogue and game design - allowing me to create and tell the story how I want, while ensuring we capture all the key functions a player expects."

Imprinted

"We started with our home-made narrative system which quickly became unwieldy and - after spending a significant time evaluating solutions - are very happy with Yarn Spinner's text-based workflow now."

Alexander Zacherl
Letters to Arralla

"Letters to Arralla wouldn't be what it is today without Yarn Spinner. Its versatility and customisability was instrumental for so many aspects of our game. While text display is a key feature (and the primary reason we started off with it in the first place), the ability to set up custom commands for Yarn Spinner allowed us to integrate cinematics, UI effects, character emotes/reactions, and a multitude of gameplay systems directly into our yarn files. Our saving system even integrates Yarn Spinner's built in Variable Storage as the primary way to store and load information!"

Rhiannon Ross
Lost in Random

"Yarn Spinner transforms interactive storytelling from a chore to a joy, using a system that supports choice in narrative and makes managing those plot threads intuitive and clear. Without the right tools to support their writing, interactive stories can quickly become unwieldy and opaque - but even in its early days, Yarn Spinner is already distinguishing itself as The Right Tool."

Ryan North
Mayor May Knott

"I'd started writing my own dialog system, and when I realized how complicated it would be I started looking into pre-made options like Inkle or Twine, and that's how I stumbled on Yarn Spinner. I quickly discovered that Yarn Spinner could do everything I wanted, and I could easily extend it with my own functions and commands."

Ravenous Images
Nullstar Solus

"It was easy to use and is an even easier recommend. We will definitely be using it in our upcoming projects, where we will take full advantage of everything it has to offer. Pick it up today!"

Dean Baron
Polyarmory: High Calibre Love

"Yarn Spinner is easy to set up and wonderfully extensible. Our team of writers and developers have been truly empowered to build with freedom."

Project Lexa

"Yarn Spinner is the perfect balance of off-the-shelf and customizable functionality. Combining the built-in Dialogue Runner logic with Yarn Command attributes attached to any logic we create, we can drive super-charged dialogue and cutscenes all within Yarn Spinner."

Dylan Ilvento
Slumbering Woods

"Yarn Spinner is a core part of our dialogue workflow... it is easy to localise, and it lets us trigger a wide range of game systems directly from dialogue. Its easy-to-read format helps us iterate quickly and keep everything manageable as a small team."

Chunky Quail
Sweet Leaves

"We feed our script through [Yarn Spinner] and it spits out magic. It's given us a lot of flexibility and options with respect to how we present images, video, and audio, and it's made scripting understandable for someone who is most definitely not a coder."

Setsuzoku Studio
Demonschool

"Yarn Spinner not only let us set up our dialog systems quickly, we were also able to adapt it to control our in-game cutscenes, meaning a non-programmer could complete them all on their own. It's a great tool to use, and we'll definitely be using it again!"

Brandon Sheffield
Tiny Bookshop

"Yarn Spinner is the backbone of our narrative and cutscene system, plus it controls the texts in the journal and newspaper. We're incredibly happy with it!"

neoludic games
Young Suns

"Yarn Spinner is an incredibly well made tool that has carried Young Suns from pre-production through to public release, and has been nothing but an absolute joy to work with the entire time. It's a shining example of a tool that confidently walks the line between simplicity & depth, extensibility & robustness, and thorough but clearly communicated documentation. Yarn Spinner is Tool Dev Goldilocks' dream house."

Noé Charron
Big Hops

"Yarn Spinner is a great option for handling dialogue, but also a lot more. With the command system and some extensions, we were able to author all the dialogues and even complex cutscenes. The syntax is simple and great for devs at any level of technical proficiency."

Chris Wade
DREDGE

"DREDGE loves Yarn Spinner and the team behind it. From prototyping to production, Yarn Spinner is flexible enough to facilitate rapid development, yet powerful enough to support any system integrations you can throw at it."

Joel Mason
UNBEATABLE

"Once you understand Yarn Spinner's formatting, it's probably the fastest system there is, which means it's much easier to get into situations where you're editing the one hundred thousand words of dialogue you convinced yourself were a good thing to put in a rhythm game."

RJ Lake
Night in the Woods

"Yarn Spinner was crucial during the development of Night in the Woods. It was simple to understand and work with, and it's exciting to see how its functionality has been expanded over the years and how useful it's been to other teams!"

Scott Benson
Venba

"Yarn Spinner is the perfect tool for a team like ours, where not only was it easy for developers to integrate, but intuitive for the artist and designer to make large content changes by themselves. Yarn Spinner's versatile command system allowed us to create dynamic cutscenes in Venba that are fully animated with sound and music cues which were run through Yarn Spinner itself. We love it so much that it was one of the first tools we started with in our second game, and we look forward to using even more of it as it continues to grow and evolve!"

Abhi

"Yarn Spinner has been an invaluable asset for student projects at NYU Game Center. Its lightweight flexibility and robust features have helped our students focus on narrative design with best practices, instead of reinventing pointless framework boilerplate. Game dialogue tools should do what they need to do and then get out of the writer's way, and Yarn Spinner understands that. We at NYU are proud to have supported Yarn Spinner development in the past, and can't wait to see what the team has in store for the future."

Robert Yang
NYU Game Center

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