Pardon our dust! Docs for Yarn Spinner for Unity 3.2 and Yarn Spinner for Godot C# are on docs.yarnspinner.dev (the old docs site). Docs for Yarn Spinner for Unity 3.3 (pre-release, out ASAP), Yarn Spinner for Godot GDScript and Yarn Spinner for Unreal Engine (work in progress) are on /docs/ (the new docs site).

Writing with Yarn Spinner

If you’re here, you’ve worked through the Beginner’s Guide, and setup the Yarn Spinner Editor, and you’re ready to learn the details of writing dialogue with Yarn Spinner.

This section of the documentation will take you through the scripting fundamentals:

  • combining Nodes, Lines, Options, and Jumps for simple interactive narratives
  • using Detours, Variables, and Yarn Spinner’s Flow Control features for more complex interactions
  • the basics of Commands and Functions in Yarn Spinner
  • running options Once, and Line Groups

Once you’ve completed it, you can move to Advanced Scripting.

Get started Nodes and Lines Learn about nodes and lines in Yarn Spinner scripts.